
- Coppercube review mac os x#
- Coppercube review full#
- Coppercube review software#
- Coppercube review code#
The CopperCube collects trend log data by default on a 4-hour schedule. Optimizing Data Collection CopperCube Trendlog Management:
Coppercube review software#
This can cause software problems as processes don’t have time to terminate properly. Hold down the power button for 3 seconds will do a forced immediate shutdown.The following hardware resets are not recommended, but possible: Use the Restart and Shut Down buttons on the Basic Settings page.If necessary, the best way to restart or shutdown the CopperCube is through the GUI: We generally do not recommend restarting or shutting down the CopperCube. Please note that unplugging the CopperCube is never recommended and could be very harmful to the software. Print and use the onboarding forms available on the CopperCube support website before setting up the CopperCube.ĬopperCube restart and shut down procedures.Be aware of the load the cubes will place on the site’s (BACnet) network and its BBMD device(s). If not, then pre-determine how many CopperCubes are required, and how the site is to be divided between the CopperCubes to balance the load. Ensure the data volumes fit within the CopperCube limits.Know which devices range map to which buildings. Get a good feel for the number of controllers, trend logs, and BACnet objects on the entire site, and within each of the buildings and device ranges. Get familiar with the site before installing the CopperCube.These recommendations are based on years of experience with BACnet communications, Delta Controls devices, and data analytics. We offer the following recommendations to help your Coppercube perform well. Troubleshooting tips for sending data from the CopperCube to Kaizen are also included in this KbA. With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.This KbA offers general usage guidelines for the CopperCube and reviews the best practices for your CopperCube configurations to optimize data collection and get the best performance from your CopperCube.


CopperCube's WebGL client is just about incredible 200 KB in size! Many publishing targets Create 3D games for these targets, with one single click:
Coppercube review code#
Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. Place your lights, click on 'calculate' and your 3D levels will look great. High quality Light MapperThe editor includes a high quality light mapping tool. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. Additionally, when using Flash, you can use ActionScript 3. Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items. Also, it is possible to download existing 3D models from the web and use them in the editor. Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube.
Coppercube review full#
Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows. There are also tools for placing grass and bushes, and creating trees.

Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly. High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D.
Coppercube review mac os x#
As Windows or Mac OS X apps, WebGL websites, Flash. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Ĭreate your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. Create 3D games, apps and even 3D websites quickly.
